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Screen-space deformations in XNA for WP7

I posted a new tutorial recently about applying deformations as a post-processing… process using only stuff available in the Reach profile, without any shaders. This configuration is useful for Windows...

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Postprocessing effects on WP7, Part I

One of the things I miss most when programming for Windows Phone 7 are shaders. As you can probably see in the other samples of this site, I am quite fond of them, so they were greatly missed in all my...

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Postprocessing effects on WP7, Part II

For the first part of this mini-series, please read: Postprocessing effects on WP7, Part I Starting from where we left of, this part will be focused on a single effect: random noise. Random Noise My...

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Postprocessing effects on WP7, Part III

Previous parts in this mini-series: Postprocessing effects on WP7, Part I Postprocessing effects on WP7, Part II In this third and final part of this series of samples related to postprocessing on WP7,...

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